Resilience is a sci-fi city-builder in which the player must manage a refugee camp. I worked on a team of 18 Drexel students to develop Resilience for our senior project. We built the game in the Unity game engine. As a Computer Science student, I developed several gameplay systems in C#, such as the player’s tablet for constructing buildings and the dialogue system for requesting aid. I also participated in design discussions that shaped the game’s direction. The goals guiding us on Resilience were to:
- Educate players on the hardships experienced by refugees and the challenges faced by those seeking aid for refugees,
- Foster empathy from players towards real-life refugees, and
- Offer tangible actions the players can take to get involved and help refugees.
We received the Games For Change 2020 award for Best Student Game.




