Resilience

Resilience is a sci-fi city-builder in which the player must manage a refugee camp. I worked on a team of 18 Drexel students to develop Resilience for our senior project. We built the game in the Unity game engine. As a Computer Science student, I developed several gameplay systems in C#, such as the player’s tablet for constructing buildings and the dialogue system for requesting aid. I also participated in design discussions that shaped the game’s direction. The goals guiding us on Resilience were to:

  1. Educate players on the hardships experienced by refugees and the challenges faced by those seeking aid for refugees,
  2. Foster empathy from players towards real-life refugees, and
  3. Offer tangible actions the players can take to get involved and help refugees.

We received the Games For Change 2020 award for Best Student Game.

Resilience debut trailer